VentureSim is a semester-long startup simulation for universities. Every team runs its own company in a live market of twenty, makes one board decision a week, lives with the consequences — and gets a score that explains what would have been better.
Every week has the same shape, so students spend their attention on the company rather than on navigation. Only the decision domain changes: launch settings in Week 1, a marketing budget in Week 3, a funding round in Week 5, a people plan, a strategic move, an investor pitch, a shareholder meeting.
A monthly board decision teaches strategy; it does not teach running a company. In VentureSim the month is played in four 24-hour windows from Monday 9 am to Friday 9 am, each one simulated week and one real engine step; the month is processed Friday morning, released in class, and reflected on over the weekend. At every open an inbox of up to fifty items arrives — a few strategic calls that need a rationale, a run of responses that need a line of logic, and standing dials that carry unless changed — from customers, staff, investors, regulators, the press and rivals. Every item says whether the answer stays inside the company or goes on the market wire for everyone to read.
Each team runs a different company in the same student-success industry — a freemium study app, an institutional platform, a tutoring marketplace, a hardware-plus-subscription product, a coaching network. They compete for the same customer segments and bid in the same advertising auctions, so one team's decision moves everyone's costs. Slots no team fills are run by the platform's own strategies, so the market is always twenty.
Every company is a real brand. A logo, a wordmark, a web presence, a brochure, a press release, a board pack, customer emails, an org chart — generated from a brand kit and updated with the numbers each month, so students communicate as a company, not as a study group.
The market report is the evidence. Segment shares, the price map, auction pressure, rivals' public moves. What a rival did last month changed your costs; what you do now changes theirs.
Events arrive from Week 4. Twenty-six cards across the market, the company and its leadership — a privacy ruling, a data bug, a co-founder dispute — with severity that reads the company's hidden state. A team that invested in security meets a different outage from one that did not.
After a round is processed, the engine re-runs each team's week against the alternatives: the rule variants the curriculum lists and what peer companies actually chose, with the same market, rivals, events and seed held fixed. The score is the share of alternatives the team beat. The explanation is built from the engine's own numbers — no language model in the maths.
Percentile of alternatives beaten, banded strong · sound · mixed · weak. Founders' value three months out is the yardstick every week, so a Week 5 funding round and a Week 9 strategic move are judged on the same scale.
Never a grade by itself. The score is evidence. The teaching rubric — evidence, reasoning, forecast discipline, reflection, communication — is the grade, moderated by the university's academic administrator before it is released.
The lecturer reads the class in seconds — which teams have submitted, which company is in trouble, what the market is doing — and runs the week with four deliberate, audited moves: open, lock, process, release.
One platform, isolated tenants. A course is a versioned academic product; a class is a delivery of it that pins the course and simulation versions it started on, so a running semester never changes under a lecturer's feet.
Teams sit as boards. The wall screen shows the market. Decisions are argued over evidence, committed under a deadline, and defended in the results that come back — the same loop a founder lives.
The clickable prototype opens fully played to Week 12, with rewind and auto-play, so every screen has a semester behind it. Choose a door; each signs you in as that tenant's demo persona.
Demo data only: the companies, people and results are fictional and illustrative. If a door opens on the sign-in screen instead, choose the persona named on the card.
VentureSim grew out of a startup-simulation unit I designed and teach as a Professor of Practice — a course students consistently name as the one that changed how they think about business. Before teaching, I was part of the founding team at SEEK, and since then a founder, investor, coach, mentor and board member through raises and exits in Australia and California, with time on the advisory board of UC San Diego's Rady School of Management.
The Ryan Academy exists to teach founders the way founders learn: by running the thing, feeling the consequence, and explaining what happened. VentureSim brings that into a semester.
Tell us about the unit and the cohort. We will walk you through a full semester in forty minutes, from the first launch decision to the shareholder meeting, and talk through how it fits your assessment.